Advanced Skill: Beatitude
Unless you start with it as part of a Background, you must earn this skill through Saintly acts. Like all Advanced Skills it is advanced by use. Beatitude can only be learned inside the city of Troika, but can be advanced anywhere.
Every use of Beatitude costs 1 Luck, success or fail. However, on a failure you must continue to roll and lose Luck until you succeed or hit 0 Luck, at which point your Beatitude resets to 0. Any followers abandon you. If your beatitude was 6 or less you may re-learn it through Saintly acts as though you never had it. If your beatitude was 7+ your character retires to wander the city as a wild and feral Living Saint, surviving off of citizens’ charitable offerings in exchange for one day taking their prayers with you when you eventually (and inevitably) find your way into the Undercity, never to return.
Beatitude can be used to perform miracles. Miracles are very flexible and can potentially do anything, however they are usually magnifications of real things rather than wild deviations from reality, unlike Spells. Healing, raising the dead, changing the weather, casting out tourists, knocking down buildings, and other civic virtues are the most common and acceptable uses.
The player character declares they are performing a miracle, and that everyone should witness them, and they roll their 2d6+Skill+Beatitude versus 2d6+credence.
Rate the credence of an act from +6 to +12, from an explainable event to something clearly miraculous. An example using the miracle of healing:
+6 - Stabilise someone unconscious at 0 Stamina +7 - Heal as effectively as a Provision +8 - Halt a bleeding wound or the progression of a poison or venom +9 - Fully restore someone’s Stamina or cure a chronic disease +10 - Reattach or regrow a lost limb, remove a magic curse +11 - Resurrect a person who is intact and passably “fresh” +12 - Fully reassemble and resurrect a person from shattered remains
These are just examples of scale. Anything is possible, but you must judge on a case-by-case basis. If in doubt, make it harder.
Additionally, the following modifiers should apply:
+1 if the effect does not include the aspirant touching the intended target +1 if the effect is primarily to benefit the aspirant and/or their party/followers +1 is the aspirant is clearly trying to game the system or perform miracles purely to gain advancement rolls (the host of saints can see the shape of your heart) +1 if the miracle is not witnessed by everyone in the vicinity (judge that this applies if there is any chance the PC benefits from subtlety)
Be brutal. Sainthood is hard. I’d probably not tell them what they’re rolling against before it happens. Let them feel it out and push the boundaries of what is acceptable.
If a PC dies while at 12 beatitude, they will be canonised by popular opinion and become a celebrated member of the Host of Saints.