Daniel Sell

Civic Virtues of the City

The Troikan civic identity is elastic, inconsistent, absorbent, and contradictory. It is characterised by tolerance of misfortune and peculiarity supported by an utterly unspoken but deep seated and near universal civic pride.

Phlegmatic Hospitality

Outsiders, drifters, animals (talking and otherwise), demons and things without names are treated with dispassion. To do otherwise would be unthinkably rude.

Perfunctory Politeness

Even during political purges, the alcalde apologize when stepping on toes.

Optimistic Resignation

A Troikan assumes the future will only get worse, but still remain manageable.

Civic Literalism

Laws and dictates are followed to the letter and no more.

Honest Work

The act of working is inherently virtuous, the nature and value of said work is immaterial.

Institutional Forgetfulness

Past disasters are forgiven quickly, allowing the same mistakes to be made with renewed enthusiasm.

Cultural Curiosity

New customs are celebrated, misunderstood, and then incorporated.

Ontological Plurality

Multiple, incompatible explanations for reality coexist peacefully. Often in any given individual.

Stubborn Orthopraxy

Even broken systems are trusted more than individual improvisation.

Festive Resilience

When things go poorly, the response is a parade. The poorer, the bigger.

Existential Pigheadedness

The city knows it should not exist but carries on regardless.

Implicit Patriotism

To acknowledge it even in wartime would be gauche.

Religious Virtues of the City

Like its civic attitudes, the Troikan folk religion is a pluralistic melange of cultures, traditions, festivals, gods, rituals and philosophies. The most uniquely Troikan aspect, besides its pathologic eclecticism, is the presence and aspiration of sainthood; a very real condition that only occurs in the confines of the City of Troika.

Indifferent Orthodoxy

Correct performance matters more than correct understanding.

Polite Agnosticism

The gods are addressed with respect, even if their authenticity is doubtful or while cursing their name.

Manifold Prudence

Worshipping several incompatible gods is not only acceptable, but advisable.

Sacred Caretakers

Relics, saints, and holy spaces are preserved, even after losing relevance, and prioritised over making new ones.

Pragmatic Devotion

It is right to pray for what is useful rather than what is good.

Sincere Heterodoxy

Incorrect belief is acceptable if done without irony.

Festival Fidelity

Participation in festivals proves faith more than daily conduct.

Quiet Reciprocity

Offerings are given with the unspoken expectation that something will come back.

Inverted Praise

Small gods are thanked first since they are near and jealous.

Sacred Bureaucracy

Forms, signatures, seals, and procedures are believed to carry some divine authority.

Profound Mystery

Questions are encouraged and forthcoming, answers are treated with suspicion.

Pretentious Orthodoxy

Doctrine bends to circumstance, but never acknowledges it.

Devotional Uncertainty

Doubt is treated as a form of meditation and worship.

The Paths and Signs to Sainthood

Different schools of thought exist over the primacy of any one aspect of the path to sainthood, and for every theory there are dozens of confirmed saints to which it fails entirely to explain.

Unnecessary Suffering

The saint bore a hardship that was completely avoidable, confusing as to its purpose, and helped no one. A road the wilderness hermits and urban stylites walk.

Immutable Observance

Performed the same ritual act for years without benefit, improvement or explanation. The anchorites are proponents of this path.

Public Doubt

Suffered significant and widely known humiliation. Flagellants advocate this path.

Perfect Imperfection

One flaw so obvious it proves their perfection. A route taken by many philosophers and special interest clubs.

Inexplicable Generosity

Giving that harmed their own prospects and confused recipients. The act, not the effect, is virtuous. Cenobites and society clubs often focus on this.

Small Miracles

The proto-saint fixed what should not have been fixable, but only a little. Craftsmen and doctors often enter via this sign.

Wasted Authority

When attaining power, they immediately misused it to their detriment. Common of saints from the civil service.

Ambiguous End

Their death or disappearance was deliberate, sudden, suspicious, or unclear. A classic martyr move.

Practical Worship

During life or after death, people pray to them for everyday things. When done for long enough it provides social proof of results.

Persistent Reputation

They are a popular topic of argument during and after their lifetime.

Inadvisable Apostles

People tried to live like them and failed publicly.

Posthumous Endorsement

Official approval of a living aspirant is an extreme way the Congress can derail an undesirable saint. However, standards of saintly behaviour makes it very hard to grant them official sanction.

GM Rules: Sainthood

Sainthood is not a reward, it is a problem and works best when no one agrees what it means. Truth is irrelevant, repetition is holiness.

When to start tracking an aspirant

Do not announce it to the player until they have advanced to 1 in their Aspiration. They may not decline to advance aspiration, now or in the future.

Begin tracking their advancement when...

Advancement and Beatitude

Advancement is triggered by consequences, never intent. Give their Beatitude an advancement tick after every session where they clearly fulfil a sign or path to sainthood without trying to hide it or minimise the repercussions. It is, however, not a reward for causing deliberate chaos for the sake of chaos. Sincerity is key!

Beatitude is advanced like any advanced skill, except that it is in addition to the usual 3 tries per game session and is mandatory. If players try to optimize sainthood, accelerate and intensify consequences.

Beatitude:

Miracles

To perform a miracle, the aspirant Rolls Under their Beatitude and reduces their Luck by one. If they fail, they must test again, losing 1 Luck every time, until they succeed or reach 0 Luck. If they reach 0 Luck it means that they have failed in their miracle, fallen from grace, and are removed from play via a process dependent on their current Beatitude.

Miracles can do almost anything, but some examples of tone and scale are:

Followers

Followers are obligations, not allies. Gain 1d6 followers every time you perform a miracle. This is either immediate or between sessions, as it suits.

If players want to use followers tactically, such as taking some on adventures, or giving them useful tasks to perform, explain that this favouritism might (will) intensify their behavior in such ways as:

Canonisation

In the end, at 12 Aspiration, the aspirant transcends either through death, transformation, or by becoming a mindless, elemental living saint. Either way, they retire and have won Troika.

#lore #troika