Daniel Sell

Dan Rulez!

No really. I have my own house rules, and they change all the time. Call it playtesting.

This document will be updated as new things turn up and old things fall out. Grouped by the most useful headings I could think of.

Character Creation & Management

Dungeons

Encounters

Escape the Megadungeon

If the agreed upon end time of the session appears and PCs haven't got home, they must roll to see what happens.

The PCs may each Test their Luck. If they succeed, they get back to their homebase in one piece, hooray hooray! Everyone who fails rolls 1d6 and consults the following table.

  1. You trip over some treasure on your otherwise uneventful way back. Neat.
  2. In the rush to get home you dropped something. Roll 1d6 on your inventory list and lose that item.
  3. You get lost and arrive back just in time for the next session. Start your next game with half Stamina and Luck, and having eaten all your provisions.
  4. to 6. Fight for your life! Without time to recover in any way, take damage as Sword and roll on this table again.

OPTIONAL: Give them a chance to run back at top speed. Ask for their exact route back. Roll 1d6 for every room they need to pass through. If anything comes up as a 1, roll on the table above.

#dungeons #encounters #rules