Everything takes Time
There is one Troikan week between session, always, no matter how many session you missed! If you spend more actual time away from the dungeon you probably had to pick up some work on the side to pay your way, resulting in exactly one week of useful downtime days anyway.
As we all know, a Troikan week is 6 days. It goes without saying.
This list is not a limit on what you can do, merely a menu. Numbers in parenthesis are days required for the action.
- Hunt for rumours (1)
- Costs 50p per day in schmoozing, bribes, public transport, and lunch. For each day spent this way you may test your Luck to have heard something juicy.
- Find a Trainer (3)
- If the spell or skill you want to improve doesn't have a publicly known trainer available, you can always go find one! Spend 20p and test your Luck. On a success you find someone willing to take your money in exchange for education.
- Train an Advanced Skill (4)
- If you know a trainer already you can pay their going rate to get an advancement roll at the start of the next session. Standard rates are 100p*your prospective Skill Total (current rank+base skill+1)
- Crafting (1+)
- All crafting projects take at least a day. Some take longer. This includes skinning beasts, making provisions, making traps etc.
- Research a topic (1)
- Find a buyer (3)
- Some things are hard to sell, like Saintly relics. If you don't have a contact willing to buy already, you can spend a few days and 100p in greasy palms the to find one. Test your Luck and on a success you find someone willing to buy this specific item. Roll to see what they'll pay against market value:
- 10%
- 20%
- 30%
- 40%
- 50%
- 50% and ROLL AGAIN, adding it to this. If a 6 is rolled again, the deal was a sting by the cult of the Saint and the relic gets confiscated.
- Some things are hard to sell, like Saintly relics. If you don't have a contact willing to buy already, you can spend a few days and 100p in greasy palms the to find one. Test your Luck and on a success you find someone willing to buy this specific item. Roll to see what they'll pay against market value:
- Go shopping (1)