Daniel Sell

Troika Dungeon Procedure

A list of things that...

...TAKE LESS THAN A TURN

...TAKE A TURN

...TAKE MORE THAN A TURN

Interesting Ways To Apply Troika Tools To Dungeons

Dungeon initiative stack

The dungeon has an initiative stack like in combat. 2 token per player. The end of round token does NOT reshuffle the deck, instead reshuffle when in runs dry. Once you have drawn the token 3 times, roll for encounter. If players are being NOISY, don't increase the chance of an encounter (2 in 6, 3 in 6 etc.) instead add an extra End of Round token to the stack. Lets call it the Encounter token. I like to use playing cards nowadays, so Jack, Queen, King seem like good encounter cards. When the court arrives, so do the monsters! Also a good time to do Lantern accounting.

Luck

If players are bad at searching, lack Awareness, or such instead encourage players to spend luck to search for things. This is an exception to the usual way Luck is used, in that the players offer it and the GM may have nothing to give in return, even if they succeed. To that end, i suggest the creation of a Generic Treasure List to draw from as a booby prize to offer those Lucky souls.

Stamina

Stamina is drained in hex-crawls as part of moving around the map. This can be applied to the dungeon by spending Stamina in exchange for automatic actions like smashing open or barricading doors. No rolls, only resources.

#dungeons #rules #troika